Blizzard Blue Tracker

Offisielle innlegg og kunngjøringer fra Blizzard Entertainment-utviklere.

WoW: Forever Hotfixes – November 6, 2026


November 6, 2026

Classes

  • Fixed an issue with the Quick and the Dead Legacy Talent where it sometimes did not work as intended.
  • Cooldown Manager
    • The Cooldown Manager will now correctly display the duration of crowd control spells at all times, even when diminishing returns or mechanic reductions (like orc stun reduction) are factors.
  • Druid
    • Bloom will now correctly heal the target.
    • Fixed a bug where the tooltip of Bear Form claimed an incorrect health value increase. The functionality was correct, but the wrong value was reported.
    • The tooltip for Ravage reported an incorrect value for its damage, and the tooltip has been corrected. There was no change made to damage done.
    • Fixed the tooltip for Swiftmend to no longer incorrectly mention consuming the effect.
  • Mage
    • Fixed an issue where Mages were still learning the Research spell and then losing it upon relogging. This spell should not exist, and you should only have the Study spell after completing the relevant quest.
    • Fixed an issue with Arcane Blast where its duration was not properly 18 seconds.
  • Rogue
    • Shank will now display Rank 1 and Rank 2 in the tooltips.
    • While Boot Knife is talented, Shank will now correctly display the number of Combo Points it grants.
  • Warlock
    • Voidwalker base health increased by about 40 at all levels.
    • The Soul Siphon talent no longer incorrectly causes Wrack to increase its own damage.
  • Warrior
    • Fixed the tooltip for Reckless Swings to mention that it activates Gore Drinker.

Dungeons

  • Fixed an issue that would prevent Zaetar’s Spirit from spawning after defeating Princess Theradras in Maraudon.
  • Fixed an issue that could cause some creatures inside Blackmaw Hold and The Drowned City to erroneously disengage.
  • The instance portal should now correctly teleport you inside The Drowned City

Enemies and NPCs

  • Dun Morogh – Fixed an issue where the troggs in Grol’bolar Quarry would respawn too quickly.
  • Durotar – Ridgeshade Lurkers now correctly have loot.
  • Riverglades – Krek the Noxious now has correct loot when defeated.
  • Swamp of Sorrows – Fixed an issue where Pelluk would sometimes not spawn.
  • Teldrassil – Fixed an issue where Lasher Sproutlings, Blooming Lashers, and Wrathvine were immune to nature damage.

Items

  • Searing Dagger is now only activated by spells that have a damaging component.

Professions

  • Leatherworking
    • Tanning Rack skill requirement lowered to 125 (was 140). This prevents it from being an obstacle to crafting various Leatherworking patterns that require 125 skill. Tanning Rack skill-ups lowered by 15 skill points to account for this.

Quests

  • Resolved an issue with the quest “Vorsha the Lasher” rudely lashing everyone in the zone.
  • Brewed a fresh pot of Darnassus’s finest coffee for Kerlonian Evershade so he falls asleep less often during “The Sleeper Has Awakened”. Players now also start with the Horn of Awakening item to wake him up when needed.
  • The quest “Rough Wolf Pelts” is now automatically cancelled if you unlearn the Skinning skill.
  • Resolved an issue with “Rediscovering the Light” where players were sometimes unable to heal NPCs.
  • Fixed an issue during the quest “Ammo for Rumbleshot” where players could not see loot if interacting immediately following another player.
  • Resolved an issue where some quest item drops in Riverglades were not shared by players in a party.
  • “Never Saddle on Quality” spawns and quest item drops should now be more plentiful.
  • The Abomimable Head dropped from The Baron in the Ruins of Lordaeron dungeon will now properly offer the quest “Unending Torment” for Horde players at level 15 (was level 16).
  • Damp Note drop rate increased. Eww.

Races

  • Night Elf
    • Fixed a bug granting Shadowmelded Druids access to Ravage and Pounce.
  • Orc
    • Fixes an issue where some Warlock pet abilities were benefitting too much from the Orc Command racial ability.

World

  • Deployed some improvements to the visibility of other players and their targets across relatively large distances.
  • Thunder Bluff – Fixed an issue where the Barbershop was darker than intended. We moooved the lights around.

World of Warcraft: Midnight Hotfixes – November 6

November 6, 2026

Dungeons and Raids

  • The Venomous Abyss
    • Vashnik, the Malignant
      • Malignance damage reduced by 37% on Mythic difficulty.
      • Malignance damage over time duration reduced to 16 seconds on Mythic difficulty.
    • Ula’tek
      • Adjusted the health scaling on the following enemies on Raid Finder, Normal, and Heroic difficulties to better account for smaller raid sizes. Their base health has also been reduced on these difficulties to ensure the health scaling does not increase their health with larger raid sizes.
        • Ula’tek
        • Blightscale Rawling
        • Blightscale Viper
        • Blightscale Shrieker
        • Weakened Doomscale
      • Ula’tek health reduced by 15% on Heroic difficulty.
      • Unchecked Rage damage reduced by 61% on all difficulties.
      • Caustic Waves impact damage reduced by 32% on Heroic and Mythic difficulties.
      • Caustic Waves damage over time reduced by 75% on Normal, 61% on Heroic, and 89% on Mythic difficulties.
      • Malice damage reduced by 63% on Normal and Heroic difficulty, and 45% on Mythic difficulty.
      • Virulent Spit damage reduced by 46% on Raid Finder, 33% on Normal and Heroic, and 36% on Mythic difficulties.
      • Falling Debris damage reduced by 46% on Raid Finder, 33% on Normal and Heroic, and 77% on Mythic difficulties.
      • Viscous Echoes impact damage reduced by 53% and damage over time reduced by 25% on all difficulties.
      • Reduced the number of eggs summoned by Call of the Serpent on Normal and Heroic difficulty.
      • Reduced the number of targets selected by Serpent’s Bite on all difficulties.
      • Reduced the number of targets selected by Grasping Fangs on Normal and Heroic difficulty.
      • Removed 2 eggs from each side during Phase 2, reducing the total to 8 eggs per side on Heroic difficulty.
      • Ula’tek no longer generates additional Caustic Waves from Spectral Tails when sending walls of waves across the platforms during Phase 3 on Heroic difficulty.
      • Noxious Splash initial damage reduced by 33% and damage over time reduced by 84% on Mythic difficulty.
      • Putrid Membrane duration reduced to 20 seconds (was 30 seconds) on Mythic difficulty.

Class Tuning Incoming – November 10

Now that players around the world are leveling up in WoW: Forever, we’ve identified a few class issues that we feel need some immediate changes. Today, we’re still investigating these issues and working through them with a plan to release hotfixes on Tuesday, November 10 to address:

  • We’ve seen that Hunter pets and Warlock Voidwalkers are not as durable as tanks as we would like them to be. Our intent is for their effectiveness to be relatively the same as in Classic Era. We will adjust their stats as necessary to accomplish this.
  • Affliction Warlock reports indicate that always channeling Wrack is superior to also casting damage-over-time abilities like Siphon Life, Corruption, and Bane of Agony. We will make adjustments to make sure those are always worthwhile to cast combined with Wrack, without affecting Affliction Warlocks’ total damage output.
  • Enhancement Shamans are finding that Intellect and Spellpower are superior stats compared to Strength and Attack Power. We plan to make changes so that Strength is always their strongest stat, and Enhancement Shamans will not prefer gear intended for Mages and Warlocks. Ideally, Enhancement’s best items have Strength or Attack Power, along with some Intellect and/or Spell Power.

Please note: Enhancement Shaman players who are leveling up will want to collect Strength and Attack Power gear from now on.

We may find new issues over the weekend, and we will keep you updated. Our plan is to make class balance changes on Tuesday, and then on future Tuesdays if necessary. Thank you very much for your feedback!

WoW: Forever Camping Feature – Design Philosophy & Rollout

With the upcoming WoW: Forever update, we wanted to breathe new life into classic world exploration. The new Camping system allows Cooking to become an organic gathering point for groups and travelers alike.

Every profession brings unique utility to the camp: from Blacksmithing sharpening wheels to Alchemical mana wells. We’ll be closely monitoring early leveling feedback in starting zones throughout the PTR phase.

The Venomous Abyss Raid Tuning Incoming

The Ula’tek adjustments have recently been pushed live. I’ll be sure to add them to the hotfixes post later today. :smiley:

The Adventure Begins in WoW: Forever, Stay Connected with Discord, and Taldramir Takes Shape in WoW…

The Adventure Begins in WoW: Forever, Stay Connected with Discord, and Taldramir Takes Shape in WoW Weekly

Azeroth has a new home, and the adventure is just getting started! This week in WoW Weekly, discover that World of Warcraft: Forever is now live, join ongoing conversations on Discord in and out of the game, explore another way to play with gamepad support, and more.

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Scheduled Maintenance & Server Optimization: Season of Discovery & Forever

Greetings everyone,

We will be performing scheduled realm maintenance on Tuesday starting at 07:00 CET. During this window, we are deploying server infrastructure optimizations for Nordic and European realms to ensure peak latency during prime raiding hours.

Estimated downtime is approximately 2 hours. Thank you for your patience!

WoW: Forever Hotfixes – November 5, 2026

Hotfixes


November 5, 2026

Enemies and NPCs

  • Durotar – Fixed an issue where Yarrog Baneshadow was respawning more slowly than intended.
  • Zephras – Lotheluum Starbreeze now offers training to Druids as expected.
  • Dustwallow Marsh – Fixed an issue where some murlocs in Dustwallow Marsh were respawning too quickly.
  • Swamp of Sorrows – Fixed an issue where Pelluk would sometimes not spawn.

Items

  • Fixed an issue where trade supply vendors on Zephras Isle didn’t sell apprentice tradeskill bags.
  • Mild Spices now sell to vendors for 1 copper each (was 2 copper).

Player versus Player

  • Fixed an issue where Plainsrunning could be stacked in a battleground’s preparation phase.
  • Plainsrunning can no longer stack and stacks will be cancelled when carrying a flag in a battleground.

Quests

  • Fixed an issue with incorrect text in “The Sisterhood of Elune”.
  • Deathstalker Erland respawns much more quickly for the quest “Escorting Erland”.

The Venomous Abyss Raid Tuning Incoming

Greetings, raiders!

We’ll be making a number of adjustments to encounters in the Venomous Abyss over the next few days. You can find the details below and we’ll update hotfixes when they are live.

The Venomous Abyss

  • Entombed Sentinels
    • Reduced the maximum scale of Blood Venom pools on Heroic and Mythic difficulty.
    • Blood Venom pool duration reduced to 2 minutes on Mythic difficulty (was 5 minutes).
  • Vashnik, the Malignant
    • Malignance damage reduced by 37% on Mythic difficulty.
    • Malignance damage over time duration reduced to 16 seconds on Mythic difficulty.
  • Twin Fangs
    • Visceral Burst damage reduced by 40% on Mythic difficulty.
  • The Coiled Altar
    • Axegrinder movement speed reduced by 20% on all difficulties.
    • Axegrinder damage reduced by 20% on Mythic difficulty.
    • Gloombomb damage reduced by 20% on Mythic difficulty.
    • Venom Rupture damage reduced by 15% on Mythic difficulty.
    • Malevolent Resonance damage reduced by 60%.
    • Gravebound Soul Fragments last an additional 2 seconds before fading away on Mythic difficulty.
    • The number of Spiteful Soulcoilers that spawn from Spiritcackle reduced to 1 on Mythic difficulty (was 2).
      • Developers’ notes: With this change Soulcoilers will now spawn similarly to how they spawn on Heroic difficulty.
  • Ula’tek
    • Adjusted the health scaling on the following enemies on Raid Finder, Normal, and Heroic difficulties to better account for smaller raid sizes. Their base health has also been reduced on these difficulties to ensure the health scaling does not increase their health with larger raid sizes.
      • Ula’tek
      • Blightscale Rawling
      • Blightscale Viper
      • Blightscale Shrieker
      • Weakened Doomscale
    • Ula’tek health reduced by 15% on Heroic difficulty.
    • Unchecked Rage damage reduced by 61% on all difficulties.
    • Caustic Waves impact damage reduced by 17% on Heroic and Mythic difficulties.
    • Caustic Waves damage over time reduced by 75% on Normal, 61% on Heroic, and 89% on Mythic difficulties.
    • Malice damage reduced by 63% on Normal and Heroic difficulty, and 45% on Mythic difficulty.
    • Virulent Spit damage reduced by 46% on Raid Finder, 33% on Normal and Heroic, and 36% on Mythic difficulties.
    • Falling Debris damage reduced by 46% on Raid Finder, 33% on Normal and Heroic, and 36% on Mythic difficulties.
    • Viscous Echoes impact damage reduced by 53% and damage over time reduced by 25% on all difficulties.
    • Reduced the number of eggs summoned by Call of the Serpent on Normal and Heroic difficulty.
    • Reduced the number of targets selected by Serpent’s Bite on all difficulties.
    • Reduced the number of targets selected by Grasping Fangs on Normal and Heroic difficulty.
    • Removed 2 eggs from each side during Phase 2, reducing the total to 8 eggs per side on Heroic difficulty.
    • Ula’tek no longer generates additional Caustic Waves from Spectral Tails when sending walls of waves across the platforms during Phase 3 on Heroic difficulty.
    • Noxious Splash initial damage reduced by 33% and damage over time reduced by 84% on Mythic difficulty.
    • Putrid Membrane duration reduced to 20 seconds (was 30 seconds) on Mythic difficulty.

Phase 3 Attunements & Black Temple Tuning Adjustments

In response to raid testing reports, we have made small tuning passes to select trash encounters leading up to the Reliquary of Souls in Black Temple.

Additionally, Shadow Resistance requirements have been adjusted slightly to allow broader team compositions without sacrificing the iconic thematic encounter flow.

WoW: Forever– Watch Forging Forever

WoW: Forever– Watch Forging Forever