Blizzard Blue Tracker

Offisielle innlegg og kunngjøringer fra Blizzard Entertainment-utviklere.

Player-Level Dungeon XP Adjustment – November 14

Yesterday, we updated dungeon play so that experience granted by an enemy in an instance is nullified if a high level player is in the group and enemy is trivial to that player. For some dungeons, the new restriction missed the mark because of the overall level range of the enemies in the dungeon.

With hotfixes that are now live, we’ve just deployed a further change to this restriction, making it so that the XP nullification only kicks in when the high-level player is more than 12 levels above the level of the enemies.

Please note that this adjustment will not apply in instances that were already underway when it was deployed (a few minutes ago).

Thank you very much!

WoW: Forever Hotfixes – November 13, 2026

November 13, 2026

Classes

  • Fixed a bug causing players to have no diminishing returns against creature stuns.
  • Fixed a bug causing players to have no diminishing returns when using stuns against creatures.
  • Druid
    • Restoration
      • Fixed a bug incorrectly allowing Wild Growth to be cast while moving.
      • Wild Growth spell healing coefficient increased to 6.6% (was 3.3%).
  • Mage
    • Frost Nova is now correctly broken by damage from procs and damage from Blizzard.
  • Paladin
    • Judgement of Command now activates on-hit effects and counts as a melee attack.
    • Developers’ notes: All other judgements will continue to be considered Ranged attacks. This matches Command’s uniqueness across the Judgements, where it was the only one considered a Melee attack. All other seals were considered Spells, but in WoW: Forever they are being considered Ranged attacks.
  • Priest
    • The Legacy Perk The Quick and the Dead will now correctly reduce the Mana cost of Divine Spirit.
  • Shaman
    • Windfury Totem is now correctly activated by all melee abilities even if it doesn’t involve your main hand weapon.
      • Developers’ notes: Strikes from abilities that involve your offhand weapon like Whirlwind or Mutilate do not have a chance to activate Windfury. The main-hand strike from those abilities still does.
  • Warlock
    • Siphon Life Rank 1 can no longer be cast while silenced.
  • Warrior
    • Fixed an issue where Berserker Rage was not removing Sap.

Dungeons

  • Killing enemies in dungeons now awards zero experience to all party members if the level of the enemy is trivial to the level of one or more of the party members.
  • The Deadmines
    • Sneed should now properly eject if the Sneed’s Shredder is stunned when reaching 0% health.
  • The Drowned City
    • Non-boss enemies now respawn 2 hours after being killed (was 1 hour).
  • Stratholme
    • Defeating Balnazzar should now correctly count toward the Legacy Challenge Master Spelunker.

Enemies and NPCs

  • Gnomeregan – Techbot’s respawn time reduced for the quest “Save Techbot’s Brain!”
  • Badlands – Lesser Rock Elemental spawns should now appear more frequently.
  • Eastern Plaguelands – Fixed an issue that caused enemies to sometimes aggro unexpectedly in Stratholme and Eastern Plaguelands, particularly when resurrecting.
  • Mulgore – Quillboar spawning rates have been reduced in the starting area and should now be less aggressive.
  • Mulgore – Venture Co. spawn rates have been reduced in the starting area and should now be less aggressive.
  • Blasted Lands – Nethergarde Keep guards no longer drop loot and should have behavior consistent with other guards.
  • Stranglethorn Vale – Tiger, panther, and raptor spawns should now appear more frequently.
  • Zephras Isle – Nyalah Brightfire in Valanaar should now provide a more extensive array of cooking supplies for aspiring culinary artists.

Items

  • Gloves of Holy Might now have the correct text description. Gloves of Holy Might is now only activated by spells and abilities that are harmful and deal damage.
  • The Glimmering Mithril Insignia trinket no longer requires the ability to wear Mail armor.
  • Fixed an issue where Cloak of the Fleshborer had no texture.
  • Taran Icebreaker now correctly behaves as a 2-handed Mace (was incorrectly behaving as a 1-handed Mace).
  • Darkspear signet rings have had their Mp5 corrected and now match Alliance-equivalent rings.
  • Everstaring Abomination Eye’s Spirit stats corrected.
  • The Bad Hat no longer provides an incorrect amount of spell power.
  • The Souvenir Sea Shell’s stats have been corrected.
  • Blessed Band of Light’s Hit stat has been removed.
  • Channeler’s Ring now has Spell Power (was Spirit).
    • Developers’ notes: Players may exchange their Blessed Band of Light for a Channeler’s Ring if they wish to. Until raids open, this exchange will be the first item on Pix Xizzix’s vendor list if you have a Blessed Band of Light. This exchange cannot be reversed.

Quests

  • Fixed an issue during the quest “The Talisman of Kazdor” where rogues would enter the wrong version of Zul’Farrak.
  • Deadwood Key, Drop of Stolen Life, Ring of the Fallen Soldier, Venom-dripping heart, and Blackthorne Intelligence should now drop for all players in the party who have the associated quest(s).
  • On “A Quick Grocery Run”, Skonk’s list can be read by everyone.
  • Pix Xizzix’s weekly dungeon quests are now properly removed from the quest log on weekly reset.
  • When you’re “Coyote Huntin’”, Sootfur’s pelt should now be shared for all members of your party.
  • The Crow Effigy should now be visible if you meet the quest requirements to interact with it on Mount Hyjal.
  • Unstable Package should no longer have a chance to proc while on a taxi during “Crate Expectations” and the misfire damage has been reduced.
  • Fixed a bug that caused a player picking up the quest “Return to the Port” to delete nearby players’ quest items for “The Cook in the Cage”.
  • Doomguard Xarkul kill credit should now be granted to healers who assist Yashiro on “Yashiro’s Windwalk”.
  • Riverglades – Resolved an issue with Jezap Jinglesprocket refusing to offer quests to players attempting the Bloodmaster’s Ring.
  • Feralas – Fixed several issues during the quest “Gordunni Cobalt.”
  • Riverglades – “Gaseous Gold” now denotes the correct amount required for the quest.
  • Riverglades woodpiles are no longer lootable when not on the associated quests.
  • Undercity and Stormwind – Fixed an issue where Owen Thadd and Garion Wendell would refuse to accept any books. Our outstanding library fees have been paid and we’re all back in good standing!

Stranglethorn Fishing Extravaganza

  • Improved the weekly fishing tournament by greatly increasing the number of players per ruleset who can win.
    • Developers’ notes: We continue to work on performance issues with the tournament, and we will deploy additional fixes in the weeks to come.

User Interface

  • Fixed a bug that caused Action Bar settings to reset every time players who acquired Secondary Talents logged out of the game.

Lost Training Purchase Refunds – November 13

With in-game mail that has now gone out to all affected players, we have refunded the cost of skill purchases that were made on Monday, November 9 between 1:17 p.m. PST and 2:17 p.m. PST (8:17-9:17 a.m. on November 10 AEDT) when the WoW: Forever servers experienced issues that caused some players to lose training they purchased.

If you were affected by this issue during that timeframe, check your in-game mail for gold equaling the cost of training that you purchased and lost.

Thank you very much for your patience and understanding.

Raid Encounter Design in Season 3

Last week we made several adjustments to The Venomous Abyss with the intent of reducing the number of damage events that could kill you or your entire raid with a single individual mistake. We believe this type of severe mechanical penalty was used too often in The Venomous Abyss, causing the associated mechanics to become frustrating as the season wore on. Our goal with these changes was to ensure that damage events feel more proportional to player mistakes and to reduce the number of instances where individual mistakes could easily trigger group wipes. A couple examples from that list of changes:

  • Malice damage was reduced by 45% on Mythic and 63% on Normal/Heroic, which should now help a failed interrupt feel like a punishing but recoverable group mistake.
  • Reductions to Noxious Splash’s initial damage (33%) and damage-over-time component (84%) should help ensure that a single individual’s mistake no longer feels like a death sentence.

We feel that our design has shifted over time at the expense of the average Mythic player’s experience. Going forward into Season 3, we’d like to intentionally pull back on some of these severe mechanical penalties, even at the start of the season. Once Season 3 launches on the Public Test Realm, we’d like to invite you to test each difficulty of the new raid and see for yourselves.

What is a “mechanical penalty”?
Generally, when an encounter designer creates a mechanic, they also design a corresponding penalty to reinforce the gameplay that the mechanic is intended to incentivize.

Sometimes this can be very simple. If an add spawns in the encounter and the tank doesn’t establish threat on it quickly, it can melee and endanger other players. The tank needs to pick that add up quickly, which is hopefully fun gameplay for the tank. That’s pretty straightforward.

Other times, these penalties can be complex. Let’s use Heroic Ula’tek as an example. If enough individual players don’t contribute to soaking Stone Venom, a player will be affected by Calcified Corpse and very likely wipe the raid. Players need to split into roughly equal groups, react quickly, and ensure that they’re staying with their assigned player until the Stone Venom aura has expired. Calcified Corpse exists only to reinforce gameplay that we want players to enjoy in that phase.

“The Punishment Must Fit the Crime”
When we design mechanics and their corresponding penalties, it’s important for them to be proportional to each other. For example, a small missile landing on a character should generally not kill an appropriately geared character from 100% HP. However, if every player in the raid collectively ignores Malacrass’ cast of Eternal Nightfall, he will eventually complete his cast and destroy the raid.

When mechanics and their penalties are out of proportion, a sense of frustration usually sets in. This threshold (what feels “unfair”) can be very different from player to player, and we spend a lot of time internally discussing what will feel right for each raid difficulty.

We’ve heard a lot of player feedback about this element of raid difficulty. Going forward, we want to be more lenient in places where we’ve previously killed players in a single damage event or quickly wiped the raid as a result of a single point of failure. Our hope is to retain the challenge and sense of achievement you feel from completing encounters – but allow for more satisfying progression along the way. Fewer wipes that feel like “instant death” and more wipes that feel like a slow unraveling as the group makes mistakes and productively learns from them.

Again, we invite you to join us on the Season 3 PTR once it begins. Please join us for raid testing and let us know your thoughts.

WoW Weekly Highlights the WoW: Forever Podcast, a New Short Story, This Week’s Videos, and More!

WoW Weekly Highlights the WoW: Forever Podcast, a New Short Story, This Week’s Videos, and More!

This week’s WoW Weekly is packed with lore, stories, and more! Join Sean Copeland as we dive deeper into the lore on the World of Warcraft: Forever Podcast, gather around the campfire for legendary tales from Demar Brant in the “Cost of Honor” short story, and enjoy this week’s videos and more!

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Watch the WoW: Forever Short Story, “Cost of Honor”

Watch the WoW: Forever Short Story, “Cost of Honor”

Join Demar Brant for a special fireside telling of our newest short story to learn through tales of war, sacrifice, and hard choices, that the true strength of a people lies not in victory alone, but in the courage to protect one another.

View Full Article

WoW: Forever Hotfixes – November 11, 2026

Please note:
Due to an unexpected delay in deployment, the following changes went live to all regions at 10:45 a.m. PST today.

Classes

Shaman

  • Weapon imbues and Weapon totems can now be used at the same time.
  • Enhancement
    • Stormstrike damage reduced to 100% weapon damage (was 150%), and cooldown increased to 8 seconds (was 6 seconds).
    • Mental Dexterity: Intellect to Attack Power conversion ratio reduced to 33/66/100% (was 50/100/150%).
    • Maelstrom Weapon now grants 20% reduced cast time and Mana cost per application at all ranks (was 4/8/12/16/20% reduced cast time and Mana cost), and chance to activate now increases with rank and activates 6/7/8/9/10 times per minute (was 20 times per minute regardless of rank).
    • Maelstrom Weapon tooltip updated to display the Shaman’s % chance to activate it based on their Main Hand Weapon’s speed. For example, if the Shaman has the 5 points into Maelstrom Weapon and has a 3.6 speed weapon it will display a 60% chance to activate on swing, compared to if the Shaman is wielding a 2.0 speed weapon it will display a 33% chance to activate on swing.

The WoW Forever Podcast: Episode 7 – Turbo Nerds Lore-ing Out ft. @Nobbel87 & Platinum WoW

WoW: Forever Hotfixes – November 11, 2026

November 11, 2026

Classes

  • Druid
    • Feral
      • Rend and Tear now works on Pounce Bleed.
  • Hunter
    • Fixed an issue where Volley was activating procs.
    • Fixed an issue where Volley would continue to channel even when the Hunter had started moving.
  • Paladin
    • Judgement changed to now be considered a Ranged Attack. This means it no longer counts as a Melee attack for the purposes of item and effect procs and uses the Paladin’s Ranged Hit chance.
    • Retribution
      • With the fix to Windfury Totem activating from Holy Strike, we have changed Unsealed Fury. Unsealed Fury no longer generates echoes from Windfury Totem attacks.
  • Priest
    • Confounding Flash (Gnome) can now correctly be used while in Shadowform.
    • Holy
      • The Twilight Focus talent will now correctly work while in Shadowform.
  • Shaman
    • Fixed a bug where Flametongue Totem Rank 2 was not working.

Customer Support

  • The Item Restoration service has been disabled while we investigate and address a critical bug.

Enemies and NPCs

  • Riverglades – Significantly reduced the amount of damage dealt by the Twilight Enforcer’s “Smash” ability.
  • Riverglades – Lowered the damage dealt by Executioner Morg.
  • Riverglades – Twilight Forgemaster’s “Mark of Flames” now increases damage dealt by 50 (was 1000).

Items

  • Bloody Claws of Attack now correctly add +1 Fist/Unarmed Weapon skill.
  • Earthen Silk Slippers no longer give more spell damage than intended.

Professions

  • Tailoring
    • Adjusted the required materials and slot size of several bags that were unintentionally smaller than intended.
      • Red Mageweave Bag now requires 5 bolts of mageweave (was 4 bolts) and is now 14 slots.
      • Green Silk Pack now requires 5 bolts of silk (was 4 bolts) and is now 12 slots.
      • Black Silk Pack now requires 6 bolts of silk (was 5 bolts) and is now 12 slots.
      • Green Woolen Bag now requires 5 bolts of wool (was 4 bolts) and is now 10 slots.
      • Red Woolen Bag now requires 5 bolts of wool (was 4 bolts) and is now 10 slots.

Quests

  • Western Plaguelands – Players should now be able to properly interact with the Command Tent while on the quest “Scarlet Diversions”.
  • Arathi Highlands – Fixed an issue where the Witherbark Mallet did not function, preventing players from proceeding to “The Giant in the Den”.
  • Feralas – Fixed an issue where the Cage Door for the quest “Freedom for All Creatures” would not reset. It feels wrong to close it, but…

World

  • Fixed a bug that prevented the ability to mount in named areas of Shen’dralas.

WoW: Forever Hotfixes – November 11, 2026

We’ve temporarily removed Auction House changes from yesterday’s update, as they will go live with scheduled weekly maintenance on November 17. They will appear again in the hotfixes update thereafter.

WoW: Forever Hotfixes – November 10, 2026

November 10, 2026

Auction House

  • With realm restarts:
    • Adjusted the minimum deposit amount to 1 copper (was 1 silver).
    • Fixed a bug causing unread mail to incorrectly read as from ‘Stormwind Auction House’ for all players.
    • Fixed a bug that was causing some mail to be delivered in about 2 minutes, rather than the intended 60-minute delivery time.

Classes

  • Druid

    • Fixed an issue where Omen of Clarity could not activate after swapping specializations.
    • Restoration
      • Nature’s Swiftness now also makes Wild Growth instant.
  • Hunter

    • Fixed a bug where Pets erroneously had 150% of their normal health. This is now corrected to 115% of their normal health.
    • Arcane Shot mana cost changed to 11% of base Mana for all ranks of Arcane Shot.
      • Developers’ notes: This means the Mana cost on all ranks will always be the same and rise gradually with level. Overall Mana cost at levels 6 and 60 are nearly identical to before this change, and slightly lower for levels in-between.
    • Beast Mastery
      • Summon Hawk Mana cost changed to 11% of base Mana for all ranks of Summon Hawk, same as Arcane Shot.
      • Melee damage dealt by the Hawk pet increased by about 80%.
  • Paladin

    • Redoubt can now be tracked in the Cooldown Manager.
  • Priest

    • Fixed an issue where the Revelation enchant was activated by Vampiric Embrace healing.
    • Holy
      • Fixed an issue where Holy Nova was not correctly unlearend when untalenting from the spell.
  • Shaman

    • Maelstrom Weapon can now be tracked in the Cooldown Manager.
    • Weapon imbues and Weapon totems can now be used at the same time.
      • Developers’ notes: For example, this means the Shaman can benefit from Windfury Weapon and Windfury Totem at the same time, granting their attacks a chance to activate both.
    • Enhancement
      • Stormstrike damage reduced to 100% weapon damage (was 150%), and cooldown increased to 8 seconds (was 6 seconds).
      • Mental Dexterity: Intellect to Attack Power conversion ratio reduced to 33/66/100% (was 50/100/150%).
      • Maelstrom Weapon now grants 20% reduced cast time and Mana cost per application at all ranks (was 4/8/12/16/20% reduced cast time and Mana cost), and chance to activate now increases with rank and activates 6/7/8/9/10 times per minute (was 20 times per minute regardless of rank).
      • Maelstrom Weapon tooltip updated to display the Shaman’s % chance to activate it based on their Main Hand Weapon’s speed. For example, if the Shaman has the 5 points into Maelstrom Weapon and has a 3.6 speed weapon it will display a 60% chance to activate on swing, compared to if the Shaman is wielding a 2.0 speed weapon it will display a 33% chance to activate on swing.
      • Developers’ notes: Beta changes to Enhancement Shaman, alongside the Shock and Lightning Bolt changes aimed at Elemental Shaman, caused Enhancement to favor Spell Power and Intellect gear too heavily. While that gearing direction is not inherently a problem, it also pushed Enhancement away from Windfury, which we believe should remain at the heart of the specialization’s fantasy and gameplay. We want to make this adjustment now because it has significant implications for gearing in the upcoming raid. Addressing it before the raid opens will help prevent players from pursuing and winning highly contested items that could become much less valuable after a later change. With that in mind, many of these changes reverse the Beta adjustments aimed specifically at Enhancement and move the specialization in a more Windfury-friendly direction. We believe this better serves both Enhancement’s core fantasy and its intended gearing.
  • Warlock

    • Fixed a bug causing the Succubus whip sound to play much too often.
    • Imp base damage of the first 4 Ranks of Imp’s Firebolt increased, and base Imp Health increased by ~15%.
    • Voidwalker base Health increased by ~15%.
    • Incubus base Health increased by ~15%.
    • Succubus base Health increased by ~15%.
    • Affliction
      • Soul Siphon now grants increased effect to your Drain Life, Drain Soul, and Wrack spells by 4/8/12% per each of your Corruption, Siphon Life, and Bane of Agony spells active on the target, up to a maximum of 36% (was any Affliction spell).
      • Wrack damage reduced by 30%.
      • Wrack no longer increases the damage of the Warlock’s periodic effects on the target.
      • Wrack tears the target apart from within for 6 seconds, inflicting Shadow damage every 1 second. While channeling, your Siphon Life, Corruption, and Bane of Agony effects on the target deal their periodic damage 100% faster.
      • Developers’ notes: Wrack speeds up how often your periodic effects deal damage, not how long they last. Bane of Agony still lasts its full 24 seconds, but while Wrack is channeled on the target, it deals damage twice as often. Why this change? Besides being unique, interesting, and more viscerally satisfying to see numbers pop up more often as Affliction – it fixes an issue that the previous design of Wrack had. Previously, Wrack increased periodic damage by a percentage, so if you stopped channeling just before a periodic effect dealt damage, that effect gained 0 benefit from the Wrack you just ended. Now Wrack speeds up your periodic effects while channeled, and the time it skips is kept after Wrack’s channel ends or is interrupted. For example, if you channel Wrack for 1 second during a 3-second Corruption tick, Corruption advances 2 seconds instead of 1, so its next tick lands 1 second later instead of 2, even if you stopped channeling Wrack.
    • Destruction
      • Bane of Havoc – fixed a bug where this ability was not incurring a global cooldown.
  • Warrior

    • Arms
      • Sweeping Strikes no longer loses charges if no second target is hit.

Enemies and NPCs

  • Shatterspear Trolls no longer grant XP on kill. They’re dancers, not fighters!
  • Innkeepers now provide better responses when asked “Tell me about the dungeons I can explore”.

Items

  • All racial vendor mounts are now Bind-on-Pickup.
  • Sparklance Wand now does Arcane damage (was Nature damage).
  • Rage of the Storm (Shaman quest reward) now has 16 Strength (was 16 Intellect), and weapon speed decreased to 3.6 (was 3.2 seconds).
  • Reduced the price vendors pay for some crafted armor items from Leatherworking, Tailoring, and Blacksmithing.
    • Developers’ notes: The adjusted items were all bind-on-pickup items that a player was intended to craft only once for themselves.

Professions

  • Alchemy
    • Minor Arcane Elixir sell value reduced to 5 copper (was 25 copper).
    • Corrected the name of “Recipe: Elixir of Greater Firepower” to “Recipe: Elixir of Holy Power”, and the elixir’s aura is now called “Holy Power”.
  • Blacksmithing
    • Coarse Grinding Stone now provides skill-ups to 90 (was 75).
  • Cooking
    • Journeyman Campfire Kit now requires Cooking 90 to place, matching its recipe skill requirement (was Cooking 140).
  • Enchanting
    • Arcane Salvager now requires the Runed Golden Rod tool to craft (was Runed Truesilver Rod).
    • Arcane Salvager now correctly applies its disenchanting bonus to lower-level enchanters.
    • Enchant Boots – Lesser Spirit and Enchant Bracer – Lesser Spirit now correctly give their stated bonus to Spirit (was Resist All).
  • Engineering
    • Iron Grenades vendor price reduced to 1 silver 25 copper (was 5 silver).
    • Swiftstrike Shot and Swiftfeather Arrow are no longer Bind-on-Pickup.
      • Developers’ notes: These are not available until raids unlock, but we want to make sure this change is known, because it may influence profession choice. These were not intended to be Bind-on-Pickup.
  • Fishing
    • Fixed a condition mismatch that sometimes caused Fishing Racks to fail to provide lures to eligible players.
    • Developers’ notes: We are aware there are other ongoing issues with the Fishing Rack, including other situations that result in “There is no loot” errors.

Quests

  • Most quests level 48 and higher now additionally reward gold.
    • Developers’ notes: WoW Forever does not include the XP-to-gold conversion for level 60 quests that was added to original WoW just before the release of the original Burning Crusade. We felt that it would be inappropriate for WoW: Forever players to be compelled to save up quests as they approach level 60 and then not turn them in until they transformed into a great profit. This change brings high-level quests in-line with the rest of questing in WoW: Forever, with the goal of giving players a good reason to complete those quests while leveling up to 60 and thereafter. Quests that were not affected by this change include those that already reward valuable items, repeatable quests, and those that don’t provide significant rewards because they’re quick, easy, or trivial to complete.
  • Fixed an issue for the “Call of Water” quests where the events of the final quests would not play out properly consistently.
  • Fixed an issue where Sovik would not offer the quest “Chief Engineer Scooty” after selecting his gossip option.
  • Fixed multiple issues with the quest “Helping Hands.”
  • Zephras Isle – “Camping 101: Herbalism” now completes in Shen’dar Village instead of Valanaar.
  • The Broken Frond of Celastrus quest item dropped by “Celastrus the Bitter” should now properly drop for all eligible members of the party.
  • Feralas – Fixed an issue where players could not start the quest “Rescue OOX-22/FE!”.
  • Riverglades – There are now significantly more Glade Vipers available for the quest “Poison Tips.”
  • Duskwood – There are now more Nightbane Vile Fang and Nightbane Tainted Ones available for the quest “Worgen in the Woods.”
  • Fixed an issue where Murloc Tideskimmers would not drop the Saltwater Murloc Eyes for the quest “A Taste of the Sea”. Mmmmm, murloc eyes.

World

  • Fixed issues causing players to be sent to an incorrect graveyard when they died.
  • Fixed an issue where the denizens of Pyrewood Village would not spawn around Dawn and Dusk for periods of time. Probably nothing to worry about; the villagers seem fine and love howling at night.

Bugged/missing shaman totems since Monday’s server chaos

We have just deployed a fix for this to all regions. Shamans who lost a totem due to the crash should find it restored to their bag.

Shamans who experienced the disappearance, who are currently in-game, will need to make sure you have bag space, and then logout and back in to receive them.