Fixed an issue where Volley would continue to channel even when the Hunter had started moving.
Paladin
Judgement changed to now be considered a Ranged Attack. This means it no longer counts as a Melee attack for the purposes of item and effect procs and uses the Paladin’s Ranged Hit chance.
Retribution
With the fix to Windfury Totem activating from Holy Strike, we have changed Unsealed Fury. Unsealed Fury no longer generates echoes from Windfury Totem attacks.
Priest
Confounding Flash (Gnome) can now correctly be used while in Shadowform.
Holy
The Twilight Focus talent will now correctly work while in Shadowform.
Shaman
Fixed a bug where Flametongue Totem Rank 2 was not working.
Customer Support
The Item Restoration service has been disabled while we investigate and address a critical bug.
Enemies and NPCs
Riverglades – Significantly reduced the amount of damage dealt by the Twilight Enforcer’s “Smash” ability.
Riverglades – Lowered the damage dealt by Executioner Morg.
Riverglades – Twilight Forgemaster’s “Mark of Flames” now increases damage dealt by 50 (was 1000).
Items
Bloody Claws of Attack now correctly add +1 Fist/Unarmed Weapon skill.
Earthen Silk Slippers no longer give more spell damage than intended.
Professions
Tailoring
Adjusted the required materials and slot size of several bags that were unintentionally smaller than intended.
Red Mageweave Bag now requires 5 bolts of mageweave (was 4 bolts) and is now 14 slots.
Green Silk Pack now requires 5 bolts of silk (was 4 bolts) and is now 12 slots.
Black Silk Pack now requires 6 bolts of silk (was 5 bolts) and is now 12 slots.
Green Woolen Bag now requires 5 bolts of wool (was 4 bolts) and is now 10 slots.
Red Woolen Bag now requires 5 bolts of wool (was 4 bolts) and is now 10 slots.
Quests
Western Plaguelands – Players should now be able to properly interact with the Command Tent while on the quest “Scarlet Diversions”.
Arathi Highlands – Fixed an issue where the Witherbark Mallet did not function, preventing players from proceeding to “The Giant in the Den”.
Feralas – Fixed an issue where the Cage Door for the quest “Freedom for All Creatures” would not reset. It feels wrong to close it, but…
World
Fixed a bug that prevented the ability to mount in named areas of Shen’dralas.
Adjusted the minimum deposit amount to 1 copper (was 1 silver).
Fixed a bug causing unread mail to incorrectly read as from ‘Stormwind Auction House’ for all players.
Fixed a bug that was causing some mail to be delivered in about 2 minutes, rather than the intended 60-minute delivery time.
Classes
Druid
Fixed an issue where Omen of Clarity could not activate after swapping specializations.
Restoration
Nature’s Swiftness now also makes Wild Growth instant.
Hunter
Fixed a bug where Pets erroneously had 150% of their normal health. This is now corrected to 115% of their normal health.
Arcane Shot mana cost changed to 11% of base Mana for all ranks of Arcane Shot.
Developers’ notes: This means the Mana cost on all ranks will always be the same and rise gradually with level. Overall Mana cost at levels 6 and 60 are nearly identical to before this change, and slightly lower for levels in-between.
Beast Mastery
Summon Hawk Mana cost changed to 11% of base Mana for all ranks of Summon Hawk, same as Arcane Shot.
Melee damage dealt by the Hawk pet increased by about 80%.
Paladin
Redoubt can now be tracked in the Cooldown Manager.
Priest
Fixed an issue where the Revelation enchant was activated by Vampiric Embrace healing.
Holy
Fixed an issue where Holy Nova was not correctly unlearend when untalenting from the spell.
Shaman
Maelstrom Weapon can now be tracked in the Cooldown Manager.
Weapon imbues and Weapon totems can now be used at the same time.
Developers’ notes: For example, this means the Shaman can benefit from Windfury Weapon and Windfury Totem at the same time, granting their attacks a chance to activate both.
Enhancement
Stormstrike damage reduced to 100% weapon damage (was 150%), and cooldown increased to 8 seconds (was 6 seconds).
Mental Dexterity: Intellect to Attack Power conversion ratio reduced to 33/66/100% (was 50/100/150%).
Maelstrom Weapon now grants 20% reduced cast time and Mana cost per application at all ranks (was 4/8/12/16/20% reduced cast time and Mana cost), and chance to activate now increases with rank and activates 6/7/8/9/10 times per minute (was 20 times per minute regardless of rank).
Maelstrom Weapon tooltip updated to display the Shaman’s % chance to activate it based on their Main Hand Weapon’s speed. For example, if the Shaman has the 5 points into Maelstrom Weapon and has a 3.6 speed weapon it will display a 60% chance to activate on swing, compared to if the Shaman is wielding a 2.0 speed weapon it will display a 33% chance to activate on swing.
Developers’ notes: Beta changes to Enhancement Shaman, alongside the Shock and Lightning Bolt changes aimed at Elemental Shaman, caused Enhancement to favor Spell Power and Intellect gear too heavily. While that gearing direction is not inherently a problem, it also pushed Enhancement away from Windfury, which we believe should remain at the heart of the specialization’s fantasy and gameplay. We want to make this adjustment now because it has significant implications for gearing in the upcoming raid. Addressing it before the raid opens will help prevent players from pursuing and winning highly contested items that could become much less valuable after a later change. With that in mind, many of these changes reverse the Beta adjustments aimed specifically at Enhancement and move the specialization in a more Windfury-friendly direction. We believe this better serves both Enhancement’s core fantasy and its intended gearing.
Warlock
Fixed a bug causing the Succubus whip sound to play much too often.
Imp base damage of the first 4 Ranks of Imp’s Firebolt increased, and base Imp Health increased by ~15%.
Voidwalker base Health increased by ~15%.
Incubus base Health increased by ~15%.
Succubus base Health increased by ~15%.
Affliction
Soul Siphon now grants increased effect to your Drain Life, Drain Soul, and Wrack spells by 4/8/12% per each of your Corruption, Siphon Life, and Bane of Agony spells active on the target, up to a maximum of 36% (was any Affliction spell).
Wrack damage reduced by 30%.
Wrack no longer increases the damage of the Warlock’s periodic effects on the target.
Wrack tears the target apart from within for 6 seconds, inflicting Shadow damage every 1 second. While channeling, your Siphon Life, Corruption, and Bane of Agony effects on the target deal their periodic damage 100% faster.
Developers’ notes: Wrack speeds up how often your periodic effects deal damage, not how long they last. Bane of Agony still lasts its full 24 seconds, but while Wrack is channeled on the target, it deals damage twice as often. Why this change? Besides being unique, interesting, and more viscerally satisfying to see numbers pop up more often as Affliction – it fixes an issue that the previous design of Wrack had. Previously, Wrack increased periodic damage by a percentage, so if you stopped channeling just before a periodic effect dealt damage, that effect gained 0 benefit from the Wrack you just ended. Now Wrack speeds up your periodic effects while channeled, and the time it skips is kept after Wrack’s channel ends or is interrupted. For example, if you channel Wrack for 1 second during a 3-second Corruption tick, Corruption advances 2 seconds instead of 1, so its next tick lands 1 second later instead of 2, even if you stopped channeling Wrack.
Destruction
Bane of Havoc – fixed a bug where this ability was not incurring a global cooldown.
Warrior
Arms
Sweeping Strikes no longer loses charges if no second target is hit.
Enemies and NPCs
Shatterspear Trolls no longer grant XP on kill. They’re dancers, not fighters!
Innkeepers now provide better responses when asked “Tell me about the dungeons I can explore”.
Items
All racial vendor mounts are now Bind-on-Pickup.
Sparklance Wand now does Arcane damage (was Nature damage).
Rage of the Storm (Shaman quest reward) now has 16 Strength (was 16 Intellect), and weapon speed decreased to 3.6 (was 3.2 seconds).
Reduced the price vendors pay for some crafted armor items from Leatherworking, Tailoring, and Blacksmithing.
Developers’ notes: The adjusted items were all bind-on-pickup items that a player was intended to craft only once for themselves.
Professions
Alchemy
Minor Arcane Elixir sell value reduced to 5 copper (was 25 copper).
Corrected the name of “Recipe: Elixir of Greater Firepower” to “Recipe: Elixir of Holy Power”, and the elixir’s aura is now called “Holy Power”.
Blacksmithing
Coarse Grinding Stone now provides skill-ups to 90 (was 75).
Cooking
Journeyman Campfire Kit now requires Cooking 90 to place, matching its recipe skill requirement (was Cooking 140).
Enchanting
Arcane Salvager now requires the Runed Golden Rod tool to craft (was Runed Truesilver Rod).
Arcane Salvager now correctly applies its disenchanting bonus to lower-level enchanters.
Enchant Boots – Lesser Spirit and Enchant Bracer – Lesser Spirit now correctly give their stated bonus to Spirit (was Resist All).
Engineering
Iron Grenades vendor price reduced to 1 silver 25 copper (was 5 silver).
Swiftstrike Shot and Swiftfeather Arrow are no longer Bind-on-Pickup.
Developers’ notes: These are not available until raids unlock, but we want to make sure this change is known, because it may influence profession choice. These were not intended to be Bind-on-Pickup.
Fishing
Fixed a condition mismatch that sometimes caused Fishing Racks to fail to provide lures to eligible players.
Developers’ notes: We are aware there are other ongoing issues with the Fishing Rack, including other situations that result in “There is no loot” errors.
Quests
Most quests level 48 and higher now additionally reward gold.
Developers’ notes: WoW Forever does not include the XP-to-gold conversion for level 60 quests that was added to original WoW just before the release of the original Burning Crusade. We felt that it would be inappropriate for WoW: Forever players to be compelled to save up quests as they approach level 60 and then not turn them in until they transformed into a great profit. This change brings high-level quests in-line with the rest of questing in WoW: Forever, with the goal of giving players a good reason to complete those quests while leveling up to 60 and thereafter. Quests that were not affected by this change include those that already reward valuable items, repeatable quests, and those that don’t provide significant rewards because they’re quick, easy, or trivial to complete.
Fixed an issue for the “Call of Water” quests where the events of the final quests would not play out properly consistently.
Fixed an issue where Sovik would not offer the quest “Chief Engineer Scooty” after selecting his gossip option.
Fixed multiple issues with the quest “Helping Hands.”
Zephras Isle – “Camping 101: Herbalism” now completes in Shen’dar Village instead of Valanaar.
The Broken Frond of Celastrus quest item dropped by “Celastrus the Bitter” should now properly drop for all eligible members of the party.
Feralas – Fixed an issue where players could not start the quest “Rescue OOX-22/FE!”.
Riverglades – There are now significantly more Glade Vipers available for the quest “Poison Tips.”
Duskwood – There are now more Nightbane Vile Fang and Nightbane Tainted Ones available for the quest “Worgen in the Woods.”
Fixed an issue where Murloc Tideskimmers would not drop the Saltwater Murloc Eyes for the quest “A Taste of the Sea”. Mmmmm, murloc eyes.
World
Fixed issues causing players to be sent to an incorrect graveyard when they died.
Fixed an issue where the denizens of Pyrewood Village would not spawn around Dawn and Dusk for periods of time. Probably nothing to worry about; the villagers seem fine and love howling at night.
Fixed an issue with the Quick and the Dead Legacy Talent where it sometimes did not work as intended.
Cooldown Manager
The Cooldown Manager will now correctly display the duration of crowd control spells at all times, even when diminishing returns or mechanic reductions (like orc stun reduction) are factors.
Druid
Bloom will now correctly heal the target.
Fixed a bug where the tooltip of Bear Form claimed an incorrect health value increase. The functionality was correct, but the wrong value was reported.
The tooltip for Ravage reported an incorrect value for its damage, and the tooltip has been corrected. There was no change made to damage done.
Fixed the tooltip for Swiftmend to no longer incorrectly mention consuming the effect.
Mage
Fixed an issue where Mages were still learning the Research spell and then losing it upon relogging. This spell should not exist, and you should only have the Study spell after completing the relevant quest.
Fixed an issue with Arcane Blast where its duration was not properly 18 seconds.
Rogue
Shank will now display Rank 1 and Rank 2 in the tooltips.
While Boot Knife is talented, Shank will now correctly display the number of Combo Points it grants.
Warlock
Voidwalker base health increased by about 40 at all levels.
The Soul Siphon talent no longer incorrectly causes Wrack to increase its own damage.
Warrior
Fixed the tooltip for Reckless Swings to mention that it activates Gore Drinker.
Dungeons
Fixed an issue that would prevent Zaetar’s Spirit from spawning after defeating Princess Theradras in Maraudon.
Fixed an issue that could cause some creatures inside Blackmaw Hold and The Drowned City to erroneously disengage.
The instance portal should now correctly teleport you inside The Drowned City
Enemies and NPCs
Dun Morogh – Fixed an issue where the troggs in Grol’bolar Quarry would respawn too quickly.
Durotar – Ridgeshade Lurkers now correctly have loot.
Riverglades – Krek the Noxious now has correct loot when defeated.
Swamp of Sorrows – Fixed an issue where Pelluk would sometimes not spawn.
Teldrassil – Fixed an issue where Lasher Sproutlings, Blooming Lashers, and Wrathvine were immune to nature damage.
Items
Searing Dagger is now only activated by spells that have a damaging component.
Professions
Leatherworking
Tanning Rack skill requirement lowered to 125 (was 140). This prevents it from being an obstacle to crafting various Leatherworking patterns that require 125 skill. Tanning Rack skill-ups lowered by 15 skill points to account for this.
Quests
Resolved an issue with the quest “Vorsha the Lasher” rudely lashing everyone in the zone.
Brewed a fresh pot of Darnassus’s finest coffee for Kerlonian Evershade so he falls asleep less often during “The Sleeper Has Awakened”. Players now also start with the Horn of Awakening item to wake him up when needed.
The quest “Rough Wolf Pelts” is now automatically cancelled if you unlearn the Skinning skill.
Resolved an issue with “Rediscovering the Light” where players were sometimes unable to heal NPCs.
Fixed an issue during the quest “Ammo for Rumbleshot” where players could not see loot if interacting immediately following another player.
Resolved an issue where some quest item drops in Riverglades were not shared by players in a party.
“Never Saddle on Quality” spawns and quest item drops should now be more plentiful.
The Abomimable Head dropped from The Baron in the Ruins of Lordaeron dungeon will now properly offer the quest “Unending Torment” for Horde players at level 15 (was level 16).
Damp Note drop rate increased. Eww.
Races
Night Elf
Fixed a bug granting Shadowmelded Druids access to Ravage and Pounce.
Orc
Fixes an issue where some Warlock pet abilities were benefitting too much from the Orc Command racial ability.
World
Deployed some improvements to the visibility of other players and their targets across relatively large distances.
Thunder Bluff – Fixed an issue where the Barbershop was darker than intended. We moooved the lights around.
With the upcoming WoW: Forever update, we wanted to breathe new life into classic world exploration. The new Camping system allows Cooking to become an organic gathering point for groups and travelers alike.
Every profession brings unique utility to the camp: from Blacksmithing sharpening wheels to Alchemical mana wells. We’ll be closely monitoring early leveling feedback in starting zones throughout the PTR phase.