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WoW: Forever Hotfixes – November 10, 2026

November 10, 2026

Auction House

  • With realm restarts:
    • Adjusted the minimum deposit amount to 1 copper (was 1 silver).
    • Fixed a bug causing unread mail to incorrectly read as from ‘Stormwind Auction House’ for all players.
    • Fixed a bug that was causing some mail to be delivered in about 2 minutes, rather than the intended 60-minute delivery time.

Classes

  • Druid

    • Fixed an issue where Omen of Clarity could not activate after swapping specializations.
    • Restoration
      • Nature’s Swiftness now also makes Wild Growth instant.
  • Hunter

    • Fixed a bug where Pets erroneously had 150% of their normal health. This is now corrected to 115% of their normal health.
    • Arcane Shot mana cost changed to 11% of base Mana for all ranks of Arcane Shot.
      • Developers’ notes: This means the Mana cost on all ranks will always be the same and rise gradually with level. Overall Mana cost at levels 6 and 60 are nearly identical to before this change, and slightly lower for levels in-between.
    • Beast Mastery
      • Summon Hawk Mana cost changed to 11% of base Mana for all ranks of Summon Hawk, same as Arcane Shot.
      • Melee damage dealt by the Hawk pet increased by about 80%.
  • Paladin

    • Redoubt can now be tracked in the Cooldown Manager.
  • Priest

    • Fixed an issue where the Revelation enchant was activated by Vampiric Embrace healing.
    • Holy
      • Fixed an issue where Holy Nova was not correctly unlearend when untalenting from the spell.
  • Shaman

    • Maelstrom Weapon can now be tracked in the Cooldown Manager.
    • Weapon imbues and Weapon totems can now be used at the same time.
      • Developers’ notes: For example, this means the Shaman can benefit from Windfury Weapon and Windfury Totem at the same time, granting their attacks a chance to activate both.
    • Enhancement
      • Stormstrike damage reduced to 100% weapon damage (was 150%), and cooldown increased to 8 seconds (was 6 seconds).
      • Mental Dexterity: Intellect to Attack Power conversion ratio reduced to 33/66/100% (was 50/100/150%).
      • Maelstrom Weapon now grants 20% reduced cast time and Mana cost per application at all ranks (was 4/8/12/16/20% reduced cast time and Mana cost), and chance to activate now increases with rank and activates 6/7/8/9/10 times per minute (was 20 times per minute regardless of rank).
      • Maelstrom Weapon tooltip updated to display the Shaman’s % chance to activate it based on their Main Hand Weapon’s speed. For example, if the Shaman has the 5 points into Maelstrom Weapon and has a 3.6 speed weapon it will display a 60% chance to activate on swing, compared to if the Shaman is wielding a 2.0 speed weapon it will display a 33% chance to activate on swing.
      • Developers’ notes: Beta changes to Enhancement Shaman, alongside the Shock and Lightning Bolt changes aimed at Elemental Shaman, caused Enhancement to favor Spell Power and Intellect gear too heavily. While that gearing direction is not inherently a problem, it also pushed Enhancement away from Windfury, which we believe should remain at the heart of the specialization’s fantasy and gameplay. We want to make this adjustment now because it has significant implications for gearing in the upcoming raid. Addressing it before the raid opens will help prevent players from pursuing and winning highly contested items that could become much less valuable after a later change. With that in mind, many of these changes reverse the Beta adjustments aimed specifically at Enhancement and move the specialization in a more Windfury-friendly direction. We believe this better serves both Enhancement’s core fantasy and its intended gearing.
  • Warlock

    • Fixed a bug causing the Succubus whip sound to play much too often.
    • Imp base damage of the first 4 Ranks of Imp’s Firebolt increased, and base Imp Health increased by ~15%.
    • Voidwalker base Health increased by ~15%.
    • Incubus base Health increased by ~15%.
    • Succubus base Health increased by ~15%.
    • Affliction
      • Soul Siphon now grants increased effect to your Drain Life, Drain Soul, and Wrack spells by 4/8/12% per each of your Corruption, Siphon Life, and Bane of Agony spells active on the target, up to a maximum of 36% (was any Affliction spell).
      • Wrack damage reduced by 30%.
      • Wrack no longer increases the damage of the Warlock’s periodic effects on the target.
      • Wrack tears the target apart from within for 6 seconds, inflicting Shadow damage every 1 second. While channeling, your Siphon Life, Corruption, and Bane of Agony effects on the target deal their periodic damage 100% faster.
      • Developers’ notes: Wrack speeds up how often your periodic effects deal damage, not how long they last. Bane of Agony still lasts its full 24 seconds, but while Wrack is channeled on the target, it deals damage twice as often. Why this change? Besides being unique, interesting, and more viscerally satisfying to see numbers pop up more often as Affliction – it fixes an issue that the previous design of Wrack had. Previously, Wrack increased periodic damage by a percentage, so if you stopped channeling just before a periodic effect dealt damage, that effect gained 0 benefit from the Wrack you just ended. Now Wrack speeds up your periodic effects while channeled, and the time it skips is kept after Wrack’s channel ends or is interrupted. For example, if you channel Wrack for 1 second during a 3-second Corruption tick, Corruption advances 2 seconds instead of 1, so its next tick lands 1 second later instead of 2, even if you stopped channeling Wrack.
    • Destruction
      • Bane of Havoc – fixed a bug where this ability was not incurring a global cooldown.
  • Warrior

    • Arms
      • Sweeping Strikes no longer loses charges if no second target is hit.

Enemies and NPCs

  • Shatterspear Trolls no longer grant XP on kill. They’re dancers, not fighters!
  • Innkeepers now provide better responses when asked “Tell me about the dungeons I can explore”.

Items

  • All racial vendor mounts are now Bind-on-Pickup.
  • Sparklance Wand now does Arcane damage (was Nature damage).
  • Rage of the Storm (Shaman quest reward) now has 16 Strength (was 16 Intellect), and weapon speed decreased to 3.6 (was 3.2 seconds).
  • Reduced the price vendors pay for some crafted armor items from Leatherworking, Tailoring, and Blacksmithing.
    • Developers’ notes: The adjusted items were all bind-on-pickup items that a player was intended to craft only once for themselves.

Professions

  • Alchemy
    • Minor Arcane Elixir sell value reduced to 5 copper (was 25 copper).
    • Corrected the name of “Recipe: Elixir of Greater Firepower” to “Recipe: Elixir of Holy Power”, and the elixir’s aura is now called “Holy Power”.
  • Blacksmithing
    • Coarse Grinding Stone now provides skill-ups to 90 (was 75).
  • Cooking
    • Journeyman Campfire Kit now requires Cooking 90 to place, matching its recipe skill requirement (was Cooking 140).
  • Enchanting
    • Arcane Salvager now requires the Runed Golden Rod tool to craft (was Runed Truesilver Rod).
    • Arcane Salvager now correctly applies its disenchanting bonus to lower-level enchanters.
    • Enchant Boots – Lesser Spirit and Enchant Bracer – Lesser Spirit now correctly give their stated bonus to Spirit (was Resist All).
  • Engineering
    • Iron Grenades vendor price reduced to 1 silver 25 copper (was 5 silver).
    • Swiftstrike Shot and Swiftfeather Arrow are no longer Bind-on-Pickup.
      • Developers’ notes: These are not available until raids unlock, but we want to make sure this change is known, because it may influence profession choice. These were not intended to be Bind-on-Pickup.
  • Fishing
    • Fixed a condition mismatch that sometimes caused Fishing Racks to fail to provide lures to eligible players.
    • Developers’ notes: We are aware there are other ongoing issues with the Fishing Rack, including other situations that result in “There is no loot” errors.

Quests

  • Most quests level 48 and higher now additionally reward gold.
    • Developers’ notes: WoW Forever does not include the XP-to-gold conversion for level 60 quests that was added to original WoW just before the release of the original Burning Crusade. We felt that it would be inappropriate for WoW: Forever players to be compelled to save up quests as they approach level 60 and then not turn them in until they transformed into a great profit. This change brings high-level quests in-line with the rest of questing in WoW: Forever, with the goal of giving players a good reason to complete those quests while leveling up to 60 and thereafter. Quests that were not affected by this change include those that already reward valuable items, repeatable quests, and those that don’t provide significant rewards because they’re quick, easy, or trivial to complete.
  • Fixed an issue for the “Call of Water” quests where the events of the final quests would not play out properly consistently.
  • Fixed an issue where Sovik would not offer the quest “Chief Engineer Scooty” after selecting his gossip option.
  • Fixed multiple issues with the quest “Helping Hands.”
  • Zephras Isle – “Camping 101: Herbalism” now completes in Shen’dar Village instead of Valanaar.
  • The Broken Frond of Celastrus quest item dropped by “Celastrus the Bitter” should now properly drop for all eligible members of the party.
  • Feralas – Fixed an issue where players could not start the quest “Rescue OOX-22/FE!”.
  • Riverglades – There are now significantly more Glade Vipers available for the quest “Poison Tips.”
  • Duskwood – There are now more Nightbane Vile Fang and Nightbane Tainted Ones available for the quest “Worgen in the Woods.”
  • Fixed an issue where Murloc Tideskimmers would not drop the Saltwater Murloc Eyes for the quest “A Taste of the Sea”. Mmmmm, murloc eyes.

World

  • Fixed issues causing players to be sent to an incorrect graveyard when they died.
  • Fixed an issue where the denizens of Pyrewood Village would not spawn around Dawn and Dusk for periods of time. Probably nothing to worry about; the villagers seem fine and love howling at night.

Gold at 60 for quests

When we evaluated the economy going into WoW: Forever, we made a conscious choice to disable the XP-to-Gold conversion for quests completed at maximum level. This change was originally introduced in 2006 in the weeks leading up the original Burning Crusade launch, and it was intended to provide a boost in gold for players who were wrapping up original WoW content in preparation for the first expansion.

We left that functionality in place in Classic Era in 2019, but we decided that for WoW: Forever, we would remove the XP to Gold conversion, as it created an incentive for players to hold a full quest log worth of completed quests to hand in after hitting level 60 for maximum gold returns. Under those conditions, the optimal way for players to level to 60 was to simply grind creatures for XP and not hand in quests at all, which is not a design we want to retain in WoW: Forever.

However, in original WoW, only about 25% of quests in the game actually provide raw gold rewards, which led this to be a slightly more negative change than intended to gold income as you get closer to level 60.

To address this, we’re preparing a hotfix that will add additional gold rewards to most quests with a quest level of level 48 or higher, including adding gold to quests above level 48 that never previously rewarded gold at all. The idea here is that you should feel good about doing quests at the appropriate level to progress your character, and you should feel adequately rewarded with gold for doing so.

The hotfix should be go live in the next 24 hours or so. Thank you for your feedback!

The majority WANTS increased dungeon XP

We’ve tracked this very carefully, and the hotfix that we deployed on Sunday, November 8 took dungeon kill XP from 40% of the values in Classic Era to 60% of the values in Classic Era. We have subsequently felt that the adjustment is working well to produce dungeon leveling speeds that fit with the rest of WoW Forever content.

WoW: Forever Hotfixes – November 9, 2026

November 9, 2026

Classes

  • Druid
    • The Cooldown Manager no longer shows Berserk, and now correctly shows Lacerate when learned.
    • Idol of Ferocity no longer lists Mangle as an ability it discounts.
    • Feral
      • Fixed an issue where Feral Charge (Cat) was not putting the Druid in combat right away.
      • Fixed an issue where Natural Instinct was not applying correctly to Lacerate or Pounce.
      • Fixed an issue where the Pounce Stun debuff was not showing in the enemy debuffs while active.
  • Hunter
    • Vulgara the Insatiable and the Shrieklings of Zephras should now belong to the correct hunter pet families.
    • Fixed an issue causing Hunters to sometimes aggro enemies from very far away by targeting them.
  • Mage
    • Flamestirke’s ticks on the ground no longer incorrectly consume clearcasting.
    • Arcane Concentration’s activation chance now correctly splits across the cast and every bolt (was granting 10% on cast and per bolt).
  • Paladin
    • Fixed an issue where Consecration could stop dealing increased damage to enemies if targets inside of the Consecration despawned previously.
    • Fixed an issue where Cooldown Manager wasn’t showing Seals correctly.
  • Priest
    • Shadowform no longer breaks when casting Fear Ward.
    • Power Infusion will now correctly persist when used on allies.
  • Shaman
    • Updated the visual effect for Lightning Mastery.
    • Lightning Overload now deals the correct amount of damage for Lightning Bolt.
    • Fixed an issue causing Improved Ghost Wolf to not hold the Night Watchman’s Torch in its mouth.
  • Warlock
    • Completing “Summon Felsteed” will correctly grant the player the appropriate riding skill.
      • Developers’ notes: If a player completed the quest before this hotfix, summoning the Felsteed once will grant them the apprentice riding skill, allowing them to ride other mounts if desired.
    • Fixed an issue allowing Incinerate to be available to non-Destruction specializations.
  • Warrior
    • Thunderclap no longer tracks its duration on the target via Cooldown Manager and now only shows its cooldown.

Dungeons

  • Experience rewarded for all enemy kills in dungeons increased by 50%.
  • Alcaz Prison
    • Defeating Zarla Ober will now drop loot.
  • Blackfathom Deeps
    • Fixed an issue that could cause players to become unable to release after dying in Blackfathom Deeps.
  • Blackrock Depths
    • Fixed an issue that prevented the throne room doors from opening if the party wiped while fighting Emperor Thaurissan.
    • Heart of the Mountain can now be looted more than once.
  • The Drowned City
    • Fixed an issue that was causing creatures inside the Drowned City to do about 30% more damage than intended.
    • Deathless Marrow
      • Lowered the health of the creatures in the Deathless Marrow encounter by 25%.
      • Lowered the damage of the Deathless Sorcerer’s Fireball by 25%.
      • Lowered the damage of the Deathless Watcher’s Charge by 50%.
      • Reduced the cast frequency of the Deathless Guardian’s Shield Slam ability by about 50%.
  • The Shaper’s Terrace
    • The Shaper’s Terrace: Vitrix, Snowtalon, and Cinder now correctly drop loot and higher-level skinning materials.
    • Cinder should now correctly spawn after players use the Archival Panel.
  • Stratholme
    • Fixed an issue that allowed players to mount inside Stratholme.

Enemies and NPCs

  • Silverpine Forest – Fixed an issue where Ivar the Foul was respawning more slowly than intended.
  • Teldrassil – Spawn time reduced for Ferocitas the Dream Eater.
  • Un’goro Crater – Fixed an issue that was causing Young Diemetradons to spawn at level 58 (rather than 51 to 52).
  • Zephras – Malduko Cloudcrush now respawns slightly more slowly.

Items

  • Fixed an issue with the Pouch of Violet Dust preventing players from receiving an extra hour of duration of the Camp Benefits aura as intended.
  • Fixed a bug that prevented Waylaid Crates and Craftsman’s Writs from dropping inside dungeons.
  • Berdun’s Trusty Rifle no longer has random stats and is not Bind-on-Equip.
  • Fixed a bug causing Nifty Stopwatch to share a cooldown with Dash, Blink, Sprint, and other movement abilities.
  • Zephrali Greatstaff and Fallen Dragon’s Scepter now appear correctly oriented when sheathed on the player’s back.
  • Gloves of Holy Might now work as intended.

Player versus Player

  • Removed an invisible wall that was incorrectly blocking the roof of the Alliance base in Warsong Gulch. Please be careful up there.

Quests

  • “The Monster Surfaces” quest item is now available to all players in a party.
  • “Croaky’s Head” is now available to all players in a party.
  • “Elmpaw’s Head” is now available to all players in a party.
  • Mistreating Astor Hadren during the quest “The Deathstalkers” should now properly anger him, allowing you to fight him.
  • Fixed a bug preventing Jom-jom from continuing his escape on “Jom-jom’s Escape”.
  • The door available after the quest “Ever After” should now correctly teleport players who interact with the door.
  • Fixed a bug keeping Terry Longdrink alive during the quest “Unwelcome Guests”.
  • Fixed an issue where the quest “Find Bingles” was incorrectly categorized in Ironforge, rather than Loch Modan.
  • Updated Skonk’s list to be readable by everyone going on “A Quick Grocery Run”.
  • Henrig Lonebrow’s Journal now respawns more quickly, so that more players can get started on “Lonebrow’s Journal”. It has also moved slightly down the road. Look for a similar skeleton to mark the location.
  • Addressed an issue that could prevent players from looting Berard’s Journal from Berard’s Bookshelf for “A Recipe for Death”.
  • Resolved an issue preventing completion of “Fetch ‘n’ Fletch”.
  • Fixed an issue where restarting the Rogue quest “Mission: Possible not Probable” was much less possible than intended.
  • Resolved an issue where Jezap Jinglesprocket could fail to provide players a “Bloodmaster’s Ring”.
  • Fixed an issue during the quest “Feathers in Flight” where players below level 60 could not loot the Hyjal Owl Nests.

Races

  • Tauren
    • Cultivation now correctly only goes on cooldown after completing the cast.

World

  • Lowered the population of players in various zones where there was significant congestion.
    • Developers’ notes: We’ve made this an even bigger change on the PvP ruleset, following feedback from players that they felt overcrowded in several places. We will continue to monitor how zones feel and make further adjustments as necessary.
  • Resolved an issue where the flight path from Camp Taurajo to Thunder Bluff could unintentionally go through objects.

PvP Faction Balance Updates – November 10

It’s worth adding that earlier today, we implemented this change:

  • Lowered the population of players in various zones where there was significant congestion.
    • Developers’ notes: We’ve made this an even bigger change on the PvP ruleset, following feedback from players that they felt overcrowded in several places. We will continue to monitor how zones feel and make further adjustments as necessary.

You’ll see it also posted in our Hotfixes Update shortly.

PvP Faction Balance Updates – November 10

It’s vitally important that the PvP rulesets in WoW: Forever have balanced factions where both factions vie for supremacy, creating memories of epic victories and stunning defeats that we all remember for years to come. While even the most extreme case in a region is currently at roughly a 55/45 split, that is not as close as we want it to be.

To better set the stage for the neck-and-neck conflicts we all want, we’ve adjusted the character creation system to better recognize the overall state of faction balance in each region’s PvP rulesets, rather than what may feel like snapshots of points in time. Our goal is to bring things as close to a 50/50 faction balance as possible.

In the short term, that means that it will become increasingly difficult to create characters on the more populous faction in each region – currently Horde on North American PvP rulesets or Alliance in EU Roleplay-PvP. As everyone settles and shifts, these may flip to the other side. We recognize that while restrictions are in place, it can be frustrating to not be able to start playing a specific faction in that moment, but this is a necessary trade-off for the long-term health of the ruleset, especially early on when guilds are being established and rivalries developed.

World of Warcraft: Forever’s PvP is at its best when the Alliance and Horde are on equal footing, and we are dedicated to helping maintain that balance so that we can all witness battles at the epic scale that has made WoW Forever PvP so memorable thus far.

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WoW: Forever Hotfixes – November 6, 2026


November 6, 2026

Classes

  • Fixed an issue with the Quick and the Dead Legacy Talent where it sometimes did not work as intended.
  • Cooldown Manager
    • The Cooldown Manager will now correctly display the duration of crowd control spells at all times, even when diminishing returns or mechanic reductions (like orc stun reduction) are factors.
  • Druid
    • Bloom will now correctly heal the target.
    • Fixed a bug where the tooltip of Bear Form claimed an incorrect health value increase. The functionality was correct, but the wrong value was reported.
    • The tooltip for Ravage reported an incorrect value for its damage, and the tooltip has been corrected. There was no change made to damage done.
    • Fixed the tooltip for Swiftmend to no longer incorrectly mention consuming the effect.
  • Mage
    • Fixed an issue where Mages were still learning the Research spell and then losing it upon relogging. This spell should not exist, and you should only have the Study spell after completing the relevant quest.
    • Fixed an issue with Arcane Blast where its duration was not properly 18 seconds.
  • Rogue
    • Shank will now display Rank 1 and Rank 2 in the tooltips.
    • While Boot Knife is talented, Shank will now correctly display the number of Combo Points it grants.
  • Warlock
    • Voidwalker base health increased by about 40 at all levels.
    • The Soul Siphon talent no longer incorrectly causes Wrack to increase its own damage.
  • Warrior
    • Fixed the tooltip for Reckless Swings to mention that it activates Gore Drinker.

Dungeons

  • Fixed an issue that would prevent Zaetar’s Spirit from spawning after defeating Princess Theradras in Maraudon.
  • Fixed an issue that could cause some creatures inside Blackmaw Hold and The Drowned City to erroneously disengage.
  • The instance portal should now correctly teleport you inside The Drowned City

Enemies and NPCs

  • Dun Morogh – Fixed an issue where the troggs in Grol’bolar Quarry would respawn too quickly.
  • Durotar – Ridgeshade Lurkers now correctly have loot.
  • Riverglades – Krek the Noxious now has correct loot when defeated.
  • Swamp of Sorrows – Fixed an issue where Pelluk would sometimes not spawn.
  • Teldrassil – Fixed an issue where Lasher Sproutlings, Blooming Lashers, and Wrathvine were immune to nature damage.

Items

  • Searing Dagger is now only activated by spells that have a damaging component.

Professions

  • Leatherworking
    • Tanning Rack skill requirement lowered to 125 (was 140). This prevents it from being an obstacle to crafting various Leatherworking patterns that require 125 skill. Tanning Rack skill-ups lowered by 15 skill points to account for this.

Quests

  • Resolved an issue with the quest “Vorsha the Lasher” rudely lashing everyone in the zone.
  • Brewed a fresh pot of Darnassus’s finest coffee for Kerlonian Evershade so he falls asleep less often during “The Sleeper Has Awakened”. Players now also start with the Horn of Awakening item to wake him up when needed.
  • The quest “Rough Wolf Pelts” is now automatically cancelled if you unlearn the Skinning skill.
  • Resolved an issue with “Rediscovering the Light” where players were sometimes unable to heal NPCs.
  • Fixed an issue during the quest “Ammo for Rumbleshot” where players could not see loot if interacting immediately following another player.
  • Resolved an issue where some quest item drops in Riverglades were not shared by players in a party.
  • “Never Saddle on Quality” spawns and quest item drops should now be more plentiful.
  • The Abomimable Head dropped from The Baron in the Ruins of Lordaeron dungeon will now properly offer the quest “Unending Torment” for Horde players at level 15 (was level 16).
  • Damp Note drop rate increased. Eww.

Races

  • Night Elf
    • Fixed a bug granting Shadowmelded Druids access to Ravage and Pounce.
  • Orc
    • Fixes an issue where some Warlock pet abilities were benefitting too much from the Orc Command racial ability.

World

  • Deployed some improvements to the visibility of other players and their targets across relatively large distances.
  • Thunder Bluff – Fixed an issue where the Barbershop was darker than intended. We moooved the lights around.

Class Tuning Incoming – November 10

Now that players around the world are leveling up in WoW: Forever, we’ve identified a few class issues that we feel need some immediate changes. Today, we’re still investigating these issues and working through them with a plan to release hotfixes on Tuesday, November 10 to address:

  • We’ve seen that Hunter pets and Warlock Voidwalkers are not as durable as tanks as we would like them to be. Our intent is for their effectiveness to be relatively the same as in Classic Era. We will adjust their stats as necessary to accomplish this.
  • Affliction Warlock reports indicate that always channeling Wrack is superior to also casting damage-over-time abilities like Siphon Life, Corruption, and Bane of Agony. We will make adjustments to make sure those are always worthwhile to cast combined with Wrack, without affecting Affliction Warlocks’ total damage output.
  • Enhancement Shamans are finding that Intellect and Spellpower are superior stats compared to Strength and Attack Power. We plan to make changes so that Strength is always their strongest stat, and Enhancement Shamans will not prefer gear intended for Mages and Warlocks. Ideally, Enhancement’s best items have Strength or Attack Power, along with some Intellect and/or Spell Power.

Please note: Enhancement Shaman players who are leveling up will want to collect Strength and Attack Power gear from now on.

We may find new issues over the weekend, and we will keep you updated. Our plan is to make class balance changes on Tuesday, and then on future Tuesdays if necessary. Thank you very much for your feedback!

WoW: Forever Camping Feature – Design Philosophy & Rollout

With the upcoming WoW: Forever update, we wanted to breathe new life into classic world exploration. The new Camping system allows Cooking to become an organic gathering point for groups and travelers alike.

Every profession brings unique utility to the camp: from Blacksmithing sharpening wheels to Alchemical mana wells. We’ll be closely monitoring early leveling feedback in starting zones throughout the PTR phase.

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