When we evaluated the economy going into WoW: Forever, we made a conscious choice to disable the XP-to-Gold conversion for quests completed at maximum level. This change was originally introduced in 2006 in the weeks leading up the original Burning Crusade launch, and it was intended to provide a boost in gold for players who were wrapping up original WoW content in preparation for the first expansion.
We left that functionality in place in Classic Era in 2019, but we decided that for WoW: Forever, we would remove the XP to Gold conversion, as it created an incentive for players to hold a full quest log worth of completed quests to hand in after hitting level 60 for maximum gold returns. Under those conditions, the optimal way for players to level to 60 was to simply grind creatures for XP and not hand in quests at all, which is not a design we want to retain in WoW: Forever.
However, in original WoW, only about 25% of quests in the game actually provide raw gold rewards, which led this to be a slightly more negative change than intended to gold income as you get closer to level 60.
To address this, we’re preparing a hotfix that will add additional gold rewards to most quests with a quest level of level 48 or higher, including adding gold to quests above level 48 that never previously rewarded gold at all. The idea here is that you should feel good about doing quests at the appropriate level to progress your character, and you should feel adequately rewarded with gold for doing so.
The hotfix should be go live in the next 24 hours or so. Thank you for your feedback!
We’ve tracked this very carefully, and the hotfix that we deployed on Sunday, November 8 took dungeon kill XP from 40% of the values in Classic Era to 60% of the values in Classic Era. We have subsequently felt that the adjustment is working well to produce dungeon leveling speeds that fit with the rest of WoW Forever content.
The Cooldown Manager no longer shows Berserk, and now correctly shows Lacerate when learned.
Idol of Ferocity no longer lists Mangle as an ability it discounts.
Feral
Fixed an issue where Feral Charge (Cat) was not putting the Druid in combat right away.
Fixed an issue where Natural Instinct was not applying correctly to Lacerate or Pounce.
Fixed an issue where the Pounce Stun debuff was not showing in the enemy debuffs while active.
Hunter
Vulgara the Insatiable and the Shrieklings of Zephras should now belong to the correct hunter pet families.
Fixed an issue causing Hunters to sometimes aggro enemies from very far away by targeting them.
Mage
Flamestirke’s ticks on the ground no longer incorrectly consume clearcasting.
Arcane Concentration’s activation chance now correctly splits across the cast and every bolt (was granting 10% on cast and per bolt).
Paladin
Fixed an issue where Consecration could stop dealing increased damage to enemies if targets inside of the Consecration despawned previously.
Fixed an issue where Cooldown Manager wasn’t showing Seals correctly.
Priest
Shadowform no longer breaks when casting Fear Ward.
Power Infusion will now correctly persist when used on allies.
Shaman
Updated the visual effect for Lightning Mastery.
Lightning Overload now deals the correct amount of damage for Lightning Bolt.
Fixed an issue causing Improved Ghost Wolf to not hold the Night Watchman’s Torch in its mouth.
Warlock
Completing “Summon Felsteed” will correctly grant the player the appropriate riding skill.
Developers’ notes: If a player completed the quest before this hotfix, summoning the Felsteed once will grant them the apprentice riding skill, allowing them to ride other mounts if desired.
Fixed an issue allowing Incinerate to be available to non-Destruction specializations.
Warrior
Thunderclap no longer tracks its duration on the target via Cooldown Manager and now only shows its cooldown.
Dungeons
Experience rewarded for all enemy kills in dungeons increased by 50%.
Alcaz Prison
Defeating Zarla Ober will now drop loot.
Blackfathom Deeps
Fixed an issue that could cause players to become unable to release after dying in Blackfathom Deeps.
Blackrock Depths
Fixed an issue that prevented the throne room doors from opening if the party wiped while fighting Emperor Thaurissan.
Heart of the Mountain can now be looted more than once.
The Drowned City
Fixed an issue that was causing creatures inside the Drowned City to do about 30% more damage than intended.
Deathless Marrow
Lowered the health of the creatures in the Deathless Marrow encounter by 25%.
Lowered the damage of the Deathless Sorcerer’s Fireball by 25%.
Lowered the damage of the Deathless Watcher’s Charge by 50%.
Reduced the cast frequency of the Deathless Guardian’s Shield Slam ability by about 50%.
The Shaper’s Terrace
The Shaper’s Terrace: Vitrix, Snowtalon, and Cinder now correctly drop loot and higher-level skinning materials.
Cinder should now correctly spawn after players use the Archival Panel.
Stratholme
Fixed an issue that allowed players to mount inside Stratholme.
Enemies and NPCs
Silverpine Forest – Fixed an issue where Ivar the Foul was respawning more slowly than intended.
Teldrassil – Spawn time reduced for Ferocitas the Dream Eater.
Un’goro Crater – Fixed an issue that was causing Young Diemetradons to spawn at level 58 (rather than 51 to 52).
Zephras – Malduko Cloudcrush now respawns slightly more slowly.
Items
Fixed an issue with the Pouch of Violet Dust preventing players from receiving an extra hour of duration of the Camp Benefits aura as intended.
Fixed a bug that prevented Waylaid Crates and Craftsman’s Writs from dropping inside dungeons.
Berdun’s Trusty Rifle no longer has random stats and is not Bind-on-Equip.
Fixed a bug causing Nifty Stopwatch to share a cooldown with Dash, Blink, Sprint, and other movement abilities.
Zephrali Greatstaff and Fallen Dragon’s Scepter now appear correctly oriented when sheathed on the player’s back.
Gloves of Holy Might now work as intended.
Player versus Player
Removed an invisible wall that was incorrectly blocking the roof of the Alliance base in Warsong Gulch. Please be careful up there.
Quests
“The Monster Surfaces” quest item is now available to all players in a party.
“Croaky’s Head” is now available to all players in a party.
“Elmpaw’s Head” is now available to all players in a party.
Mistreating Astor Hadren during the quest “The Deathstalkers” should now properly anger him, allowing you to fight him.
Fixed a bug preventing Jom-jom from continuing his escape on “Jom-jom’s Escape”.
The door available after the quest “Ever After” should now correctly teleport players who interact with the door.
Fixed a bug keeping Terry Longdrink alive during the quest “Unwelcome Guests”.
Fixed an issue where the quest “Find Bingles” was incorrectly categorized in Ironforge, rather than Loch Modan.
Updated Skonk’s list to be readable by everyone going on “A Quick Grocery Run”.
Henrig Lonebrow’s Journal now respawns more quickly, so that more players can get started on “Lonebrow’s Journal”. It has also moved slightly down the road. Look for a similar skeleton to mark the location.
Addressed an issue that could prevent players from looting Berard’s Journal from Berard’s Bookshelf for “A Recipe for Death”.
Resolved an issue preventing completion of “Fetch ‘n’ Fletch”.
Fixed an issue where restarting the Rogue quest “Mission: Possible not Probable” was much less possible than intended.
Resolved an issue where Jezap Jinglesprocket could fail to provide players a “Bloodmaster’s Ring”.
Fixed an issue during the quest “Feathers in Flight” where players below level 60 could not loot the Hyjal Owl Nests.
Races
Tauren
Cultivation now correctly only goes on cooldown after completing the cast.
World
Lowered the population of players in various zones where there was significant congestion.
Developers’ notes: We’ve made this an even bigger change on the PvP ruleset, following feedback from players that they felt overcrowded in several places. We will continue to monitor how zones feel and make further adjustments as necessary.
Resolved an issue where the flight path from Camp Taurajo to Thunder Bluff could unintentionally go through objects.
It’s worth adding that earlier today, we implemented this change:
Lowered the population of players in various zones where there was significant congestion.
Developers’ notes: We’ve made this an even bigger change on the PvP ruleset, following feedback from players that they felt overcrowded in several places. We will continue to monitor how zones feel and make further adjustments as necessary.
It’s vitally important that the PvP rulesets in WoW: Forever have balanced factions where both factions vie for supremacy, creating memories of epic victories and stunning defeats that we all remember for years to come. While even the most extreme case in a region is currently at roughly a 55/45 split, that is not as close as we want it to be.
To better set the stage for the neck-and-neck conflicts we all want, we’ve adjusted the character creation system to better recognize the overall state of faction balance in each region’s PvP rulesets, rather than what may feel like snapshots of points in time. Our goal is to bring things as close to a 50/50 faction balance as possible.
In the short term, that means that it will become increasingly difficult to create characters on the more populous faction in each region – currently Horde on North American PvP rulesets or Alliance in EU Roleplay-PvP. As everyone settles and shifts, these may flip to the other side. We recognize that while restrictions are in place, it can be frustrating to not be able to start playing a specific faction in that moment, but this is a necessary trade-off for the long-term health of the ruleset, especially early on when guilds are being established and rivalries developed.
World of Warcraft: Forever’s PvP is at its best when the Alliance and Horde are on equal footing, and we are dedicated to helping maintain that balance so that we can all witness battles at the epic scale that has made WoW Forever PvP so memorable thus far.
From the global launch of World of Warcraft: Forever on November 4 to the eerie adventures of Midnight’s Talebound demo and November’s sweet-themed Trading Post, this week’s news is packed with helpful guides, fresh stories, new rewards, and haunting additions to your collection.
From the global launch of World of Warcraft: Forever on November 4 to the eerie adventures of Midnight’s Talebound demo and November’s sweet-themed Trading Post, this week’s news is packed with helpful guides, fresh stories, new rewards, and haunting additions to your collection.
Fixed an issue with the Quick and the Dead Legacy Talent where it sometimes did not work as intended.
Cooldown Manager
The Cooldown Manager will now correctly display the duration of crowd control spells at all times, even when diminishing returns or mechanic reductions (like orc stun reduction) are factors.
Druid
Bloom will now correctly heal the target.
Fixed a bug where the tooltip of Bear Form claimed an incorrect health value increase. The functionality was correct, but the wrong value was reported.
The tooltip for Ravage reported an incorrect value for its damage, and the tooltip has been corrected. There was no change made to damage done.
Fixed the tooltip for Swiftmend to no longer incorrectly mention consuming the effect.
Mage
Fixed an issue where Mages were still learning the Research spell and then losing it upon relogging. This spell should not exist, and you should only have the Study spell after completing the relevant quest.
Fixed an issue with Arcane Blast where its duration was not properly 18 seconds.
Rogue
Shank will now display Rank 1 and Rank 2 in the tooltips.
While Boot Knife is talented, Shank will now correctly display the number of Combo Points it grants.
Warlock
Voidwalker base health increased by about 40 at all levels.
The Soul Siphon talent no longer incorrectly causes Wrack to increase its own damage.
Warrior
Fixed the tooltip for Reckless Swings to mention that it activates Gore Drinker.
Dungeons
Fixed an issue that would prevent Zaetar’s Spirit from spawning after defeating Princess Theradras in Maraudon.
Fixed an issue that could cause some creatures inside Blackmaw Hold and The Drowned City to erroneously disengage.
The instance portal should now correctly teleport you inside The Drowned City
Enemies and NPCs
Dun Morogh – Fixed an issue where the troggs in Grol’bolar Quarry would respawn too quickly.
Durotar – Ridgeshade Lurkers now correctly have loot.
Riverglades – Krek the Noxious now has correct loot when defeated.
Swamp of Sorrows – Fixed an issue where Pelluk would sometimes not spawn.
Teldrassil – Fixed an issue where Lasher Sproutlings, Blooming Lashers, and Wrathvine were immune to nature damage.
Items
Searing Dagger is now only activated by spells that have a damaging component.
Professions
Leatherworking
Tanning Rack skill requirement lowered to 125 (was 140). This prevents it from being an obstacle to crafting various Leatherworking patterns that require 125 skill. Tanning Rack skill-ups lowered by 15 skill points to account for this.
Quests
Resolved an issue with the quest “Vorsha the Lasher” rudely lashing everyone in the zone.
Brewed a fresh pot of Darnassus’s finest coffee for Kerlonian Evershade so he falls asleep less often during “The Sleeper Has Awakened”. Players now also start with the Horn of Awakening item to wake him up when needed.
The quest “Rough Wolf Pelts” is now automatically cancelled if you unlearn the Skinning skill.
Resolved an issue with “Rediscovering the Light” where players were sometimes unable to heal NPCs.
Fixed an issue during the quest “Ammo for Rumbleshot” where players could not see loot if interacting immediately following another player.
Resolved an issue where some quest item drops in Riverglades were not shared by players in a party.
“Never Saddle on Quality” spawns and quest item drops should now be more plentiful.
The Abomimable Head dropped from The Baron in the Ruins of Lordaeron dungeon will now properly offer the quest “Unending Torment” for Horde players at level 15 (was level 16).
Damp Note drop rate increased. Eww.
Races
Night Elf
Fixed a bug granting Shadowmelded Druids access to Ravage and Pounce.
Orc
Fixes an issue where some Warlock pet abilities were benefitting too much from the Orc Command racial ability.
World
Deployed some improvements to the visibility of other players and their targets across relatively large distances.
Thunder Bluff – Fixed an issue where the Barbershop was darker than intended. We moooved the lights around.
Malignance damage reduced by 37% on Mythic difficulty.
Malignance damage over time duration reduced to 16 seconds on Mythic difficulty.
Ula’tek
Adjusted the health scaling on the following enemies on Raid Finder, Normal, and Heroic difficulties to better account for smaller raid sizes. Their base health has also been reduced on these difficulties to ensure the health scaling does not increase their health with larger raid sizes.
Ula’tek
Blightscale Rawling
Blightscale Viper
Blightscale Shrieker
Weakened Doomscale
Ula’tek health reduced by 15% on Heroic difficulty.
Unchecked Rage damage reduced by 61% on all difficulties.
Caustic Waves impact damage reduced by 32% on Heroic and Mythic difficulties.
Caustic Waves damage over time reduced by 75% on Normal, 61% on Heroic, and 89% on Mythic difficulties.
Malice damage reduced by 63% on Normal and Heroic difficulty, and 45% on Mythic difficulty.
Virulent Spit damage reduced by 46% on Raid Finder, 33% on Normal and Heroic, and 36% on Mythic difficulties.
Falling Debris damage reduced by 46% on Raid Finder, 33% on Normal and Heroic, and 77% on Mythic difficulties.
Viscous Echoes impact damage reduced by 53% and damage over time reduced by 25% on all difficulties.
Reduced the number of eggs summoned by Call of the Serpent on Normal and Heroic difficulty.
Reduced the number of targets selected by Serpent’s Bite on all difficulties.
Reduced the number of targets selected by Grasping Fangs on Normal and Heroic difficulty.
Removed 2 eggs from each side during Phase 2, reducing the total to 8 eggs per side on Heroic difficulty.
Ula’tek no longer generates additional Caustic Waves from Spectral Tails when sending walls of waves across the platforms during Phase 3 on Heroic difficulty.
Noxious Splash initial damage reduced by 33% and damage over time reduced by 84% on Mythic difficulty.
Putrid Membrane duration reduced to 20 seconds (was 30 seconds) on Mythic difficulty.
Now that players around the world are leveling up in WoW: Forever, we’ve identified a few class issues that we feel need some immediate changes. Today, we’re still investigating these issues and working through them with a plan to release hotfixes on Tuesday, November 10 to address:
We’ve seen that Hunter pets and Warlock Voidwalkers are not as durable as tanks as we would like them to be. Our intent is for their effectiveness to be relatively the same as in Classic Era. We will adjust their stats as necessary to accomplish this.
Affliction Warlock reports indicate that always channeling Wrack is superior to also casting damage-over-time abilities like Siphon Life, Corruption, and Bane of Agony. We will make adjustments to make sure those are always worthwhile to cast combined with Wrack, without affecting Affliction Warlocks’ total damage output.
Enhancement Shamans are finding that Intellect and Spellpower are superior stats compared to Strength and Attack Power. We plan to make changes so that Strength is always their strongest stat, and Enhancement Shamans will not prefer gear intended for Mages and Warlocks. Ideally, Enhancement’s best items have Strength or Attack Power, along with some Intellect and/or Spell Power.
Please note: Enhancement Shaman players who are leveling up will want to collect Strength and Attack Power gear from now on.
We may find new issues over the weekend, and we will keep you updated. Our plan is to make class balance changes on Tuesday, and then on future Tuesdays if necessary. Thank you very much for your feedback!
With the upcoming WoW: Forever update, we wanted to breathe new life into classic world exploration. The new Camping system allows Cooking to become an organic gathering point for groups and travelers alike.
Every profession brings unique utility to the camp: from Blacksmithing sharpening wheels to Alchemical mana wells. We’ll be closely monitoring early leveling feedback in starting zones throughout the PTR phase.
Azeroth has a new home, and the adventure is just getting started! This week in WoW Weekly, discover that World of Warcraft: Forever is now live, join ongoing conversations on Discord in and out of the game, explore another way to play with gamepad support, and more.
We will be performing scheduled realm maintenance on Tuesday starting at 07:00 CET. During this window, we are deploying server infrastructure optimizations for Nordic and European realms to ensure peak latency during prime raiding hours.
Estimated downtime is approximately 2 hours. Thank you for your patience!
We’ll be making a number of adjustments to encounters in the Venomous Abyss over the next few days. You can find the details below and we’ll update hotfixes when they are live.
The Venomous Abyss
Entombed Sentinels
Reduced the maximum scale of Blood Venom pools on Heroic and Mythic difficulty.
Blood Venom pool duration reduced to 2 minutes on Mythic difficulty (was 5 minutes).
Vashnik, the Malignant
Malignance damage reduced by 37% on Mythic difficulty.
Malignance damage over time duration reduced to 16 seconds on Mythic difficulty.
Twin Fangs
Visceral Burst damage reduced by 40% on Mythic difficulty.
The Coiled Altar
Axegrinder movement speed reduced by 20% on all difficulties.
Axegrinder damage reduced by 20% on Mythic difficulty.
Gloombomb damage reduced by 20% on Mythic difficulty.
Venom Rupture damage reduced by 15% on Mythic difficulty.
Malevolent Resonance damage reduced by 60%.
Gravebound Soul Fragments last an additional 2 seconds before fading away on Mythic difficulty.
The number of Spiteful Soulcoilers that spawn from Spiritcackle reduced to 1 on Mythic difficulty (was 2).
Developers’ notes: With this change Soulcoilers will now spawn similarly to how they spawn on Heroic difficulty.
Ula’tek
Adjusted the health scaling on the following enemies on Raid Finder, Normal, and Heroic difficulties to better account for smaller raid sizes. Their base health has also been reduced on these difficulties to ensure the health scaling does not increase their health with larger raid sizes.
Ula’tek
Blightscale Rawling
Blightscale Viper
Blightscale Shrieker
Weakened Doomscale
Ula’tek health reduced by 15% on Heroic difficulty.
Unchecked Rage damage reduced by 61% on all difficulties.
Caustic Waves impact damage reduced by 17% on Heroic and Mythic difficulties.
Caustic Waves damage over time reduced by 75% on Normal, 61% on Heroic, and 89% on Mythic difficulties.
Malice damage reduced by 63% on Normal and Heroic difficulty, and 45% on Mythic difficulty.
Virulent Spit damage reduced by 46% on Raid Finder, 33% on Normal and Heroic, and 36% on Mythic difficulties.
Falling Debris damage reduced by 46% on Raid Finder, 33% on Normal and Heroic, and 36% on Mythic difficulties.
Viscous Echoes impact damage reduced by 53% and damage over time reduced by 25% on all difficulties.
Reduced the number of eggs summoned by Call of the Serpent on Normal and Heroic difficulty.
Reduced the number of targets selected by Serpent’s Bite on all difficulties.
Reduced the number of targets selected by Grasping Fangs on Normal and Heroic difficulty.
Removed 2 eggs from each side during Phase 2, reducing the total to 8 eggs per side on Heroic difficulty.
Ula’tek no longer generates additional Caustic Waves from Spectral Tails when sending walls of waves across the platforms during Phase 3 on Heroic difficulty.
Noxious Splash initial damage reduced by 33% and damage over time reduced by 84% on Mythic difficulty.
Putrid Membrane duration reduced to 20 seconds (was 30 seconds) on Mythic difficulty.
In response to raid testing reports, we have made small tuning passes to select trash encounters leading up to the Reliquary of Souls in Black Temple.
Additionally, Shadow Resistance requirements have been adjusted slightly to allow broader team compositions without sacrificing the iconic thematic encounter flow.
In this thread, we will discuss issues that the WoW Forever team have determined to be notable, impactful, and already tracked with plans to fix in the future. This is not a comprehensive list of issues, and it will be updated regularly.
Known Issues
Dungeons
In Razorfen Kraul, there’s a cauldron near Roogug that players can fall into and get stuck.
Gamepad
An error may be generated when attempting to delete more than 1 rare or epic item.
Instructions for the push-to-talk keyboard button may be unintentionally displayed when joining a voice channel.
NPCs
PvP Vendors are temporarily unavailable in all locations (Orgrimmar, Stormwind, and Dalaran).
Stormwind guards incorrectly direct players to Fyrenz Stagazer for Transmogrification. The correct name of the NPC is Fyrenz Vishonar.
Quests
“Vorsha the Lasher” in Ashenvale has been disabled until a bug causing a crash can be fixed.
User Interface
Bank pages are displaying in pages, causing the tabs to be listed outside the frame.
World
The entrance of Stormwind Keep may not look as intended, including unintended flashing textures.
Please read this before posting in this forum. What follows are guidelines for how this forum should and shouldn’t be used.
WoW Forever Bug Report Forum Guidelines:
Please do not post off-topic banter or discussions.
The purpose of this forum is to report bugs which our Quality Assurance team may review, reproduce, and work to fix. Unproductive conjecture or discourse distracts our analysts from finding and reproducing bugs.
Topics or replies that are not focused on reporting bugs or providing steps or other evidence to reproduce the issue will be removed.
Please provide clear steps to reproduce your issue.
If possible, please provide links to videos, screenshots, or some other explanatory details. This saves a great deal of time.
Please do not ask for a Blizzard/Blue response in your posts.
Not getting a Blizzard/Blue reply does not mean that your issue is or is not a bug, and it does not mean that your post has been ignored. We read every single post in this forum. We cannot reply to all (or even most) threads.
Please keep these guidelines in mind before making a post in this forum. We intend to strictly remove unproductive posts.
How to Report Bugs:
Start with a brief summary of the issue you are reporting. Try to keep this to one sentence if possible.
Provide detailed, numbered steps listing out the actions required to reproduce the issue you encountered.
Provide a conclusion at the end highlighting the expected behavior as well as the incorrect or bugged behavior.
It’s also always a good idea to include the full name of your character and the ruleset you were playing on when you encountered the issue.
Our goal is to make this forum a valuable resource for players to use to report bugs and help us squash as many bugs as we can. Thank you very much for your reports!
We are aware of some issues with transports such as boats and zeppelins becoming lost in the maelstrom for extended periods of time.
As a temporary fix, we’ve spawned portals near most transport docks or inside of the zeppelin towers to help you move between continents if your boat gets lost. We have a proper fix going out in the morning, and once we’ve verified that’s in and working, we’ll be removing those portals.